Category: game dev
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My Artist Left Me (And Took Half My Budget)
It all started a few months ago. I was at a point where I thought my chess management/teaching game was pretty much ready for a demo. Every system and mechanic was fully implemented; all that was left to do was find people for sound and art. My programmer already knew a sound designer. After a… Read more
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How My Chess Dream Met My Development Nightmare
I had my first build. Someone was actually helping me bring my idea to life. For the first time in my life, I was going to make a video game. And not just any game—a wonderful, chill, relaxing experience where you learn chess simply by teaching it. Think character progression and a league system, just… Read more
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The first build towards a chess manager game
My idea combines football manager with Ubisoft’s Chessmaster series. A game where you would manage a team of NPCs, teach them chess, choose a strategy and ultimately lead them in battle against opposite chess teams to win the league. After months of planning, we decided to start building something – a first build, where I… Read more
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